Make Your Own Luck (218)
Make Your Own Luck (218)
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Make Your Own Luck
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
"Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash
Illustrated by Chris Seaman
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Make Your Own Luck (218)
£0.30